Why can't Japan make good games?
Echidna Wars has great art, but it's ruined by shit gameplay, as is the case with ALL Japanese games.
>zero depth to vore mechanics (Goodra in Barbftr is a great example of how to implement vore into a game)
>whether enemy attacks connect or not is simply "is the player hitbox touching the enemy while they perform an attack", meaning enemy attacks are overly dangerous and has to be compensated for by being telegraphed and infrequent
>"use it or lose it" special attack, same problem that frustrates Touhou players
>cannot be enjoyed as a challenging, sexy vore game while playing through on a single life, which defeats the entire point of the game and sucks for people into soft vore
I can't enjoy a vore game if the programming is shit. Well, except with Barbftr, because the bad programming made it overly easy and that meant that I could add difficulty by adding arbitrary restrictions.
But seriously, what is it with Japan and games? They have the potential to make good games, but they consistently make frustrating games which ALL have the same problems.
As game development has progressed, western devs have found that combat games are most enjoyable when:
>enemies follow similar rules to the player
>the player relies on superior intelligence (and superior power if the enemies are smart and numerous)
>the player can easily recover after a battle, sometimes even during
Games like Ring Runner and Magicka are the pinnacle of this kind of design philosophy, where there are plenty of enemies that have all the player's abilities and have great AI, but a decent player can still rape several at the same time.
Some games even make the player fight a clone of themself for which all advantages and disadvantages are AI-related, that's always fun.
But no, Japanese games are still putting ancient bullshit in their games like hit-on-touch enemies that are brainless bulletsponges.